Don Dailey: <[email protected]>:
>On Thu, Jul 8, 2010 at 7:11 AM, Hideki Kato <[email protected]> wrote:
<snip>
>> Don, is it possible to detect timeout of an ip connection and cancel
>> or suspend the game like KGS?
>>
>
>If the connection is lost you can log back on and finish the game, but your
>clock does not stop running so you must quickly do so.

Yes, if I'm watching the game I can but I want to sleep :).

>The client is supposed to do this automatically if I remember correctly but
>there are some situations where the client does not detect that the
>connection was lost.     I'm not really strong in the fine points of socket
>connections.

Hmm, I don't think the client can do that because after the client 
detects connection-timeout, it can no longer send any message to the 
server.  The server has to detect the timeout, suspend the game, and 
resume it later if possible.

>The script is pretty simple if anyone wants to take a crack at it.

I'm not strong at networking too :(.

Hideki
-- 
Hideki Kato <mailto:[email protected]>
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