Don Dailey: <[email protected]>: >On Thu, Jul 8, 2010 at 7:11 AM, Hideki Kato <[email protected]> wrote: <snip> >> Don, is it possible to detect timeout of an ip connection and cancel >> or suspend the game like KGS? >> > >If the connection is lost you can log back on and finish the game, but your >clock does not stop running so you must quickly do so.
Yes, if I'm watching the game I can but I want to sleep :). >The client is supposed to do this automatically if I remember correctly but >there are some situations where the client does not detect that the >connection was lost. I'm not really strong in the fine points of socket >connections. Hmm, I don't think the client can do that because after the client detects connection-timeout, it can no longer send any message to the server. The server has to detect the timeout, suspend the game, and resume it later if possible. >The script is pretty simple if anyone wants to take a crack at it. I'm not strong at networking too :(. Hideki -- Hideki Kato <mailto:[email protected]> _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
