> Hmm, I don't think the client can do that because after the client > detects connection-timeout, it can no longer send any message to the > server.
A timeout is different from a dropped sockect connection. But I am not sure what happens to the socket connections when your ISP screws you over like that. > The server has to detect the timeout, suspend the game, and > resume it later if possible. I think Don's approach is correct, if not robust. _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
