> Hmm, I don't think the client can do that because after the client
> detects connection-timeout, it can no longer send any message to the
> server.

A timeout is different from a dropped sockect connection.  But I am
not sure what happens to the socket connections when your ISP screws
you over like that.

> The server has to detect the timeout, suspend the game, and
> resume it later if possible.

I think Don's approach is correct, if not robust.
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