Michael Williams: 
<[email protected]>:
>> Hmm, I don't think the client can do that because after the client
>> detects connection-timeout, it can no longer send any message to the
>> server.
>
>A timeout is different from a dropped sockect connection.  But I am
>not sure what happens to the socket connections when your ISP screws
>you over like that.

The problem is that Magnus' ISP (not mine) changes the ip address 
every 24 hours and his program (Valkyria) lost the game by time on 
CGOS.  I'm seeking a solution for that (other than changing ISP :).
 
>> The server has to detect the timeout, suspend the game, and
>> resume it later if possible.
>
>I think Don's approach is correct, if not robust.

Ummm.  Could you explain more?

Hideki
-- 
Hideki Kato <mailto:[email protected]>
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