[email protected]: <[email protected]>:
>Here are the results from my overnight experiment.
>
>Black had handicap 9 and played 1k playouts per move (about 1 second per move)
>White played 10k playouts per move (about 10 seconds per move).
>
>Both players resigned when Win Rate became less than 1% at root
>
>50 games were played.
>
>Without Dynamic Komi:
>
>Black Wins 16% +-5.2
>Game length: 220.4 +-6.1
>
>With Dynamic komi
>Black Wins: 70% +-6.5
>Game Length: 180.1 +- 10.1

Thank you for sharing such excellent and staticstically clear results.  
It's so long since my early post "Floating komi" on 3/8/2008, which 
has not enough evidence.

A question: how many handicap stones do you think leads 50% winrate 
with dynamic komi?  Nine stones is clearly enough to adjust 10 times 
of playouts.  If double the playout correstponds to one stone 
handicap, log2(10) = 3.3 stones should be but log3(100) = 4.2 or 
more stones may be more realistic.

Hideki
-- 
Hideki Kato <mailto:[email protected]>
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