[email protected]: <[email protected]>: >Here are the results from my overnight experiment. > >Black had handicap 9 and played 1k playouts per move (about 1 second per move) >White played 10k playouts per move (about 10 seconds per move). > >Both players resigned when Win Rate became less than 1% at root > >50 games were played. > >Without Dynamic Komi: > >Black Wins 16% +-5.2 >Game length: 220.4 +-6.1 > >With Dynamic komi >Black Wins: 70% +-6.5 >Game Length: 180.1 +- 10.1
Thank you for sharing such excellent and staticstically clear results. It's so long since my early post "Floating komi" on 3/8/2008, which has not enough evidence. A question: how many handicap stones do you think leads 50% winrate with dynamic komi? Nine stones is clearly enough to adjust 10 times of playouts. If double the playout correstponds to one stone handicap, log2(10) = 3.3 stones should be but log3(100) = 4.2 or more stones may be more realistic. Hideki -- Hideki Kato <mailto:[email protected]> _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
