On 05.10.2010 18:40, [email protected] wrote:
No information is thrown away with maximizing win rate.

:-)

This is because in go it is only the sign of the final board count that matter.


It struck me as well reading this debate that it's all about using the score as well as the end resut.

Dynamic komi tries to influence the agressiveness of play based on how well you are doing, taking into account the likely higher (or lower) skill of the opponent in a handicap game. Another way of doing this, using more information, is to evaluate with both the real and the komi-for-strength-adjusted result. For instance, if a move makes you drastically *worse* off in the real win percentage, you don't play it, regardless of its strenght with adjusted komi. Then I thought, why not use more than one adjusted komi value? Then it struck me that this is just doing statistics on the final score in the leaf nodes of the playouts. The more komi values you consider, the less of the end score you throw away.

Yes I know I am very stubborn and narrow minded on this issue.

Seems like most people here are, on most things. ;) But empirical resuls win out in the end for most of us.

It is a weird thing to fear throwing away "information" and then estimate the expected score which will throw away the actual distributions of outcomes. And so will any other statistical measure do.

You don't have to throw away anything, keep both.

Also I do measure the score in at least two ways in Valkyria. One is simply taking the average of score at the root and the other is to estimate territory directly by looking at black/white membership of individual points of the board. The latter is much more stable and the average is often off several points also late in the endgame.

Have you considered (or tried) using the median, rather than the average?

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