from the bottom to the top of pro ranks is something like 1.5 stones, right?
so 4 is more than a doubling beyond that difference...

s.

On Mon, Oct 11, 2010 at 12:57 PM, Don Dailey <[email protected]> wrote:

>
>
> On Mon, Oct 11, 2010 at 12:18 PM, David Fotland 
> <[email protected]>wrote:
>
>> There was a study about 10 or 15 years ago that used the measured variance
>> in score to extrapolate perfect play (with zero variance), and it got 4
>> stones better than the top pros.  That's where this estimate comes from.
>>
>
> It's a lot more believable then.     I guess at that level 4 stones is an
> enormous gulf.    It works like this in chess too,   pawn odds or knight
> odds is huge at the upper levels,  but at the raw beginner level having an
> extra knight is not that big an advantage.
>
>
>
>
>
>>
>> David
>>
>> > -----Original Message-----
>> > From: [email protected] [mailto:computer-go-
>> > [email protected]] On Behalf Of Jacques Basaldúa
>> > Sent: Monday, October 11, 2010 9:09 AM
>> > To: [email protected]
>> > Subject: [Computer-go] cgos 19x19 gets interesting
>> >
>> > >/ And that's the optimistic view: the usual wild guess is that the best
>> > />/ pros are about four stones away from perfect play.
>> >
>> > Playing losing positions is tricky. The perfect move for w
>> > minimax wise in handicap 4 is resign. So maybe accepting
>> > that initially white loses by b_0 points and playing always
>> > a move that keeps this minimax value expecting blacks
>> > suboptimal choices to make b_i negative for some i is
>> > probably not the best strategy. It is accepting: Ok i am
>> > behind by (say) 45 points, lets build a solid 45 point loss.
>> >
>> > We can imagine how much a human pro can read from what
>> > Catailin Taranu explains from his own games in his
>> > eurogotv.com videos. Humans narrow the search very much
>> > an may foresee say 20 moves. (Anyone reads 20 moves in a
>> > ladder I mean 20 moves in a fight.) A perfect player could
>> > read 300-400 ply full width. Obviously, it could also
>> > compute what humans will not see or may see. Rather than
>> > perfect play, an aggressive overhuman 300 ply deep full
>> > board tesuji could probably include killing the 4 handicap
>> > stones for free. If perfect play means overhuman tesuji I
>> > guess 4 handicap stones is too few.
>> >
>> > Paradoxically, perfect evaluation can be a drawback
>> > and minimax wise perfect play could be non-aggressive.
>> >
>> > Of course, we can bet as high as we want because we will
>> > never know.
>> >
>> > Jacques.
>> >
>> > /
>> >
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