20 minutes.

Hideki

Don Dailey: <[email protected]>:
>I can change it to 20 minutes,  but let's take an informal poll first,   I
>would like to know that most people agree to this.
>
>Any comments?
>
>Don
>
>
>
>On Sat, Oct 16, 2010 at 12:27 PM, David Fotland <[email protected]>wrote:
>
>>  I didn’t notice the time limit was 30 minutes per side.  The web page
>> still says 20 minutes.  I’d also prefer 20 minutes per side, to get a few
>> more games in.
>>
>>
>>
>> David
>>
>>
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Don Dailey
>> *Sent:* Saturday, October 16, 2010 6:06 AM
>>
>> *To:* [email protected]
>> *Subject:* Re: [Computer-go] cgos 19x19 gets interesting
>>
>>
>>
>> For 19x19 CGOS is set to 1800 seconds which is 30 minutes.
>>
>>
>>
>> On Sat, Oct 16, 2010 at 8:50 AM, Hiroshi Yamashita <[email protected]>
>> wrote:
>>
>> Zen and Aya and Suzie and Crazystone are missing.
>>
>>
>>
>> Aya runs on now.
>>
>> I have a question.
>> Is current CGOS 19x19 30 minutes per side? not 20 minutes?
>> I like short time setting.
>>
>> Hiroshi Yamashita
>>
>>
>> ----- Original Message ----- From: "David Fotland" <
>> [email protected]>
>>
>>
>> To: <[email protected]>
>>
>> Sent: Saturday, October 16, 2010 2:20 PM
>>
>>
>> Subject: Re: [Computer-go] cgos 19x19 gets interesting
>>
>>
>> Now that the tournaments are over perhaps more of the top programs can
>> join?
>> I have two version of Many Faces (636, from last March, and 737, the
>> latest,
>> both on 4 cores).
>>
>> Fuego is there twice, running on 56 cores and 4 cores.
>> Pamogo, is it a version of mogo?
>> Enos, a new very strong program.  Does anyone know who it is?
>> Valkyria is there.
>>
>> Zen and Aya and Suzie and Crazystone are missing.
>>
>> Regards,
>> David
>>
>>
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of terry mcintyre
>> Sent: Monday, October 11, 2010 11:18 AM
>> To: [email protected]
>> Subject: Re: [Computer-go] cgos 19x19 gets interesting
>>
>>
>>
>> It looks like few of the top players are active at the moment; there's a
>> copy of Zen, and the next strongest program playing a game is Fuego. About
>> ten strong programs have not played for some while.
>>
>>
>> Terry McIntyre <[email protected]>
>>
>> Unix/Linux Systems Administration
>> Taking time to do it right saves having to do it twice.
>>
>>
>>
>>
>>
>>  _____
>>
>> From: David Fotland <[email protected]>
>> To: [email protected]
>> Sent: Mon, October 11, 2010 12:18:53 PM
>> Subject: Re: [Computer-go] cgos 19x19 gets interesting
>>
>> There was a study about 10 or 15 years ago that used the measured variance
>> in score to extrapolate perfect play (with zero variance), and it got 4
>> stones better than the top pros.  That's where this estimate comes from.
>>
>> David
>>
>> -----Original Message-----
>> From: [email protected] [mailto:computer-go-
>> [email protected]] On Behalf Of Jacques Basaldúa
>> Sent: Monday, October 11, 2010 9:09 AM
>> To: [email protected]
>> Subject: [Computer-go] cgos 19x19 gets interesting
>>
>> >/ And that's the optimistic view: the usual wild guess is that the best
>> />/ pros are about four stones away from perfect play.
>>
>> Playing losing positions is tricky. The perfect move for w
>> minimax wise in handicap 4 is resign. So maybe accepting
>> that initially white loses by b_0 points and playing always
>> a move that keeps this minimax value expecting blacks
>> suboptimal choices to make b_i negative for some i is
>> probably not the best strategy. It is accepting: Ok i am
>> behind by (say) 45 points, lets build a solid 45 point loss.
>>
>> We can imagine how much a human pro can read from what
>> Catailin Taranu explains from his own games in his
>> eurogotv.com videos. Humans narrow the search very much
>> an may foresee say 20 moves. (Anyone reads 20 moves in a
>> ladder I mean 20 moves in a fight.) A perfect player could
>> read 300-400 ply full width. Obviously, it could also
>> compute what humans will not see or may see. Rather than
>> perfect play, an aggressive overhuman 300 ply deep full
>> board tesuji could probably include killing the 4 handicap
>> stones for free. If perfect play means overhuman tesuji I
>> guess 4 handicap stones is too few.
>>
>> Paradoxically, perfect evaluation can be a drawback
>> and minimax wise perfect play could be non-aggressive.
>>
>> Of course, we can bet as high as we want because we will
>> never know.
>>
>> Jacques.
>>
>> /
>>
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Hideki Kato <mailto:[email protected]>
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