I can change it to 20 minutes,  but let's take an informal poll first,   I
would like to know that most people agree to this.

Any comments?

Don



On Sat, Oct 16, 2010 at 12:27 PM, David Fotland <[email protected]>wrote:

>  I didn’t notice the time limit was 30 minutes per side.  The web page
> still says 20 minutes.  I’d also prefer 20 minutes per side, to get a few
> more games in.
>
>
>
> David
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Don Dailey
> *Sent:* Saturday, October 16, 2010 6:06 AM
>
> *To:* [email protected]
> *Subject:* Re: [Computer-go] cgos 19x19 gets interesting
>
>
>
> For 19x19 CGOS is set to 1800 seconds which is 30 minutes.
>
>
>
> On Sat, Oct 16, 2010 at 8:50 AM, Hiroshi Yamashita <[email protected]>
> wrote:
>
> Zen and Aya and Suzie and Crazystone are missing.
>
>
>
> Aya runs on now.
>
> I have a question.
> Is current CGOS 19x19 30 minutes per side? not 20 minutes?
> I like short time setting.
>
> Hiroshi Yamashita
>
>
> ----- Original Message ----- From: "David Fotland" <
> [email protected]>
>
>
> To: <[email protected]>
>
> Sent: Saturday, October 16, 2010 2:20 PM
>
>
> Subject: Re: [Computer-go] cgos 19x19 gets interesting
>
>
> Now that the tournaments are over perhaps more of the top programs can
> join?
> I have two version of Many Faces (636, from last March, and 737, the
> latest,
> both on 4 cores).
>
> Fuego is there twice, running on 56 cores and 4 cores.
> Pamogo, is it a version of mogo?
> Enos, a new very strong program.  Does anyone know who it is?
> Valkyria is there.
>
> Zen and Aya and Suzie and Crazystone are missing.
>
> Regards,
> David
>
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of terry mcintyre
> Sent: Monday, October 11, 2010 11:18 AM
> To: [email protected]
> Subject: Re: [Computer-go] cgos 19x19 gets interesting
>
>
>
> It looks like few of the top players are active at the moment; there's a
> copy of Zen, and the next strongest program playing a game is Fuego. About
> ten strong programs have not played for some while.
>
>
> Terry McIntyre <[email protected]>
>
> Unix/Linux Systems Administration
> Taking time to do it right saves having to do it twice.
>
>
>
>
>
>  _____
>
> From: David Fotland <[email protected]>
> To: [email protected]
> Sent: Mon, October 11, 2010 12:18:53 PM
> Subject: Re: [Computer-go] cgos 19x19 gets interesting
>
> There was a study about 10 or 15 years ago that used the measured variance
> in score to extrapolate perfect play (with zero variance), and it got 4
> stones better than the top pros.  That's where this estimate comes from.
>
> David
>
> -----Original Message-----
> From: [email protected] [mailto:computer-go-
> [email protected]] On Behalf Of Jacques Basaldúa
> Sent: Monday, October 11, 2010 9:09 AM
> To: [email protected]
> Subject: [Computer-go] cgos 19x19 gets interesting
>
> >/ And that's the optimistic view: the usual wild guess is that the best
> />/ pros are about four stones away from perfect play.
>
> Playing losing positions is tricky. The perfect move for w
> minimax wise in handicap 4 is resign. So maybe accepting
> that initially white loses by b_0 points and playing always
> a move that keeps this minimax value expecting blacks
> suboptimal choices to make b_i negative for some i is
> probably not the best strategy. It is accepting: Ok i am
> behind by (say) 45 points, lets build a solid 45 point loss.
>
> We can imagine how much a human pro can read from what
> Catailin Taranu explains from his own games in his
> eurogotv.com videos. Humans narrow the search very much
> an may foresee say 20 moves. (Anyone reads 20 moves in a
> ladder I mean 20 moves in a fight.) A perfect player could
> read 300-400 ply full width. Obviously, it could also
> compute what humans will not see or may see. Rather than
> perfect play, an aggressive overhuman 300 ply deep full
> board tesuji could probably include killing the 4 handicap
> stones for free. If perfect play means overhuman tesuji I
> guess 4 handicap stones is too few.
>
> Paradoxically, perfect evaluation can be a drawback
> and minimax wise perfect play could be non-aggressive.
>
> Of course, we can bet as high as we want because we will
> never know.
>
> Jacques.
>
> /
>
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