I just modified my bot to do just playouts, no tree, move selection is most
wins. It's on CGOS now as GoGo-10k. I'll leave it there for a while. It
definitely exhibited some of the same problems as the UCT version, but I
cannot for the life of me find a bug in my playout implementation.
- James

On Wed, Oct 20, 2010 at 4:24 PM, Christoph Birk <
[email protected]> wrote:

> On Thu, 21 Oct 2010, Matthew Woodcraft wrote:
>
>> (Unlike what others are reporting, I do see a big improvement from RAVE
>> even with uniform random playouts.)
>>
>
> I think we agree. I see a big improvement with AMAF (not RAVE)
> with uniform playouts (no UCT) too.
> But once I use UCT the improvement of AMAF (not RAVE) is only
> minimal.
> I use the terms
> AMAF: all move as first (after the simulations)
> RAVE: use the AMAF values to seed the (UCT) tree search
>
> I would like to repeat this suggestion:
> Run your uniform random bot (no AMAF/UCT/RAVE) on 9x9 CGOS
> with 10k or 50k playouts and compare to myCtest-10k/50k.
> This should tell you if you ave a (fairly) bugfree implementation
> of the "don't-fill-your-own-eye" rule.
>
> Christoph
>
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