I have c=0.7, and I expand after the 1st visit. My bots occasionally crash
on the server I'm running things on, I've no idea why. I will try lowering c
to 0.5 and raising the required visits to 50 and compare.
- James

On Fri, Oct 22, 2010 at 11:57 AM, Christoph Birk <
[email protected]> wrote:

> Hi James,
>
>
> On Wed, 20 Oct 2010, James Pettit wrote:
>
>> I just modified my bot to do just playouts, no tree, move selection is
>> most
>> wins. It's on CGOS now as GoGo-10k. I'll leave it there for a while. It
>> definitely exhibited some of the same problems as the UCT version, but I
>> cannot for the life of me find a bug in my playout implementation.
>>
>
> After about 100 games (your bots stopped playing a few hours ago)
> the "random-playout" results indicate that our basic implementation
> is similar. I don't think you have any (more) bugs in that part
> of the code than I do.
>
> But the UCT part is significantly (bayes-elo) worse than mine.
> What parameters are you using? In the UCT formula
>  uct_score = c * sqrt(log(nvisits/pvisits))
> I use c=0.5 and I expand nodes after 50 visits.
>
> Please note that my UCT-bot does _not_ use RAVE.
>
>
> Christoph
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