Hi James,

On Wed, 20 Oct 2010, James Pettit wrote:
I just modified my bot to do just playouts, no tree, move selection is most
wins. It's on CGOS now as GoGo-10k. I'll leave it there for a while. It
definitely exhibited some of the same problems as the UCT version, but I
cannot for the life of me find a bug in my playout implementation.

After about 100 games (your bots stopped playing a few hours ago)
the "random-playout" results indicate that our basic implementation
is similar. I don't think you have any (more) bugs in that part
of the code than I do.

But the UCT part is significantly (bayes-elo) worse than mine.
What parameters are you using? In the UCT formula
  uct_score = c * sqrt(log(nvisits/pvisits))
I use c=0.5 and I expand nodes after 50 visits.

Please note that my UCT-bot does _not_ use RAVE.

Christoph
_______________________________________________
Computer-go mailing list
[email protected]
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

Reply via email to