Indeed the draw margin is a legitimite part of the game. I suggested as much at 
the end of my previous message.
 
I know a 50 point draw margin in go is excessive (I am 4 dan in go), but this 
go variation is just a thought experiment to reason about the effect of the 
draw margin on the range of a game's Elo scale. I cannot think of a way to 
reduce the draw margin in chess, so I made up a variation of go to enlarge its 
draw margin. 
 
I guess that this variation of go would reduce the Elo rating difference 
between a 7 dan and a 4 dan to a about 1/10th of the normal difference, even 
though their skills would hardly be affected by this extra draw rule. (But the 
7d would probably play more aggressive and the 4d more defensive, almost as if 
the 7d were giving a handicap of 50 points komi).
 
My point is that the range of a game's Elo rating scale can't be the whole 
story when talking about skill levels. A large draws margin blurs skill. Even 
in chess people talk about a player being ahead, although it may not be enough 
to win the game. 
 
And draw margin is not the only factor that blurs skill. Color advantage blurs 
skill too. In go this is overcome by komi.
 
Dave de Vos

________________________________

Van: [email protected] namens Adrian Petrescu
Verzonden: wo 27-10-2010 2:05
Aan: [email protected]
Onderwerp: Re: [Computer-go] human complexity measure of games


I disagree; I don't think that the draw factor has to be corrected for, because 
it is legitimately part of the notion of "deepness" that the method tries to 
measure. 

If a "perfect player" will still draw 80% of the time with the top 200 players 
in the world, by what reasonable measure are those top players not very close 
to perfection?


Take tic-tac-toe; there's really only room for three levels there. You have a 
totally random player, a beginner who knows the rules and avoids immediate 
traps, but doesn't really get the game, and then you have somebody who's played 
enough to read ahead the three or four moves needed to always secure a draw. 
The game simply doesn't have room to fit any more categories; once you have 
made two or three steps in improvement, you're done.
Is there any rational sense in which one player on that third level can be said 
to be "better" than the other? He may be slightly brighter and see the draw 
sooner than his opponent, but the game is not "deep" enough to be able to 
distinguish subtle differences like that. It is an intrinsic property of the 
game, not the players.

The same it is with chess, although obviously the scale is much larger than 3. 
We may say that Anand is stronger than Kramnik, etc., but the fact is that they 
are both so close to each other (and to the top limits of human capability, I 
suspect) that chess as a game is not able to distinguish between them except 
when one of them makes an uncharacteristic error. This is a property of chess, 
and I think does say a lot about its deepness.

To say that you can get a similar result in Go by requiring a 50-point gap 
(which is a ridiculous value, by the way. Maybe even 5 would be enough to 
achieve chess-like draw rates in top pro games) is pointless. Of course you can 
make Go unable to make fine distinctions if you blur the line enough; so what? 
That's true about any game. Go as it exists is able to distinguish even very 
small differences in skill between players, which makes it "deep" (at least by 
the definition used in this discussion, which I happen to think is a very good 
one).

On Tue, Oct 26, 2010 at 4:45 PM, <[email protected]> wrote:


        
        I think draws play a big factor in the length of an Elo-scale.
        Chess has a large draw margin, go has a small one. A perfect chess game 
probably ends in a draw, so the stronger the chess players, the harder it is 
for the stronger player to secure a win. This effect compresses the upper part 
of the chess Elo-scale, reducing the complexity number. Go would have less 
levels if we enlarged the draw margin by adding a rule that a game is a draw 
when the score difference is less than 50 points. But then again, that kind of 
rule would make the game a lot less easier to play.
         
        Dave de Vos

________________________________

        Van: [email protected] namens Ashley Griffiths
        Verzonden: di 26-10-2010 23:43
        Aan: [email protected]
        Onderwerp: Re: [Computer-go] human complexity measure of games
        
        

        I am pretty sure the original article came to the conclusion that Poker 
was
        a 1 or 2, and backgammon was a 4. Been a while since i saw it, but I 
think
        those were the numbers. With checkers at 8, chess at 16 and go at
        approximately 40. So its not like the authors had a problem with poker
        having a low complexity.
        
        The 40 rating for go is representative of a pro player versus an 
absolute
        begginner and gives the beginner something like 8E-23% chance to beat a 
pro
        (thats probably less than the chance of the pro dropping dead mid game 
:p)
        
        If poker had a 1 rating it says an absolute beginner has a 25% chance to
        beat Dolly (if its 2 then its a 6.25% chance, and from that I am 
inclined to
        think its probably actually somewhere between the two, which based on 
the
        definition would mean it is a complexity of 1)
        
        Wow that was a bit rambly, sorry about that
        
        --Ash
        
        ----- Original Message -----
        From: "Christoph Birk" <[email protected]>
        To: <[email protected]>
        Sent: Tuesday, October 26, 2010 10:25 PM
        Subject: Re: [Computer-go] human complexity measure of games
        
        
        > On Tue, 26 Oct 2010, Nick Wedd wrote:
        >> I believe that I am much stronger than IdiotBot.  IdiotBot makes its
        >> moves at random.  But it is not impossible that IdiotBot will beat 
me, by
        >> luckily happening to make good moves.
        >
        > You are arguing using a real edge case. More realistically,
        > if I (3 kuy) play a pro I will not win a game in my lifetime,
        > even if we play every day.
        > If I (_not_ a poker pro) play 100 sessions of poker
        > (say 4 hrs) against Doyle Brunson, then I am confident to
        > finish ahead a few times.
        >
        > Christoph
        > _______________________________________________
        > Computer-go mailing list
        > [email protected]
        > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
        
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