On Nov 8, 2010, at 6:17 AM, Don Dailey wrote:
One possible solution is for the server to force the previous login
to disconnect if it thinks that player is currently connected. It
will send a quit command to the client and then realize there is no
connection and this is trapped.
On time forfeit I could automatically close the connection which
should also tell the server what the state of the connection is.
It will of course be up to the client to reconnect.
I should probably not forfeit games where one of the players has not
made at least 1 move - although the previous 2 fixes should prevent
that from happening. But this might be useful for debugging new
programs.
I prefer just the last "fix" (void games where one player has not made
a single move).
Christoph
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