On Nov 8, 2010, at 6:17 AM, Don Dailey wrote:

One possible solution is for the server to force the previous login to disconnect if it thinks that player is currently connected. It will send a quit command to the client and then realize there is no connection and this is trapped.

On time forfeit I could automatically close the connection which should also tell the server what the state of the connection is. It will of course be up to the client to reconnect.

I should probably not forfeit games where one of the players has not made at least 1 move - although the previous 2 fixes should prevent that from happening. But this might be useful for debugging new programs.

I prefer just the last "fix" (void games where one player has not made a single move).

Christoph

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