On Mon, Nov 8, 2010 at 12:28 PM, Robert Finking <[email protected]> wrote: > A final thought - how about increasing K for games that are lost on time?
Bad idea. I think most top programs will have some sort of time-management. And I'm willing to bet they reduce the allotted time to think when the game is in the bag. I.e. it plays faster when it's a sure win. That way, most of the time is spent getting into the winning situation in the first place. The longer this takes, the higher the chance to run out of time. But if two such programs play against each other, the losing program will risk running out of time rather than play to the end. I think they shouldn't be treated any different from a regular loss. Mark _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
