I don't think that adjusting to a certain winrate at a certain point in
the game is really good.
What I would like to see, is an independend winrate vs. dyn. komi
profiling for the current position.
Only then can you really decide, which komi level currently delivers the
best bang for the buck.
Also, if a search at a cetain komi level delivers several close
candidates, I would like to see a search at a lower komi level, to
decide between them.
Stefan
Hideki: « # Using some feedback mechanism to keep WR around 50%
(used in FudoGo and pachi?) is an another issue. »
Hi all;
I can have positive results with rules as in Pachi and MFOG (linearly
decreasing dynamic komi), but not yet with rules aimed at preserving a
WR around 50% (e.g. the 42% rule). If someone has published a paper
with detailed implementation I'd like to read this. This idea looks
appealing, and in some cases it worked very well, but not as stable (I
try to have something compliant with various board sizes and various
handicap levels).
Best regards,
Olivier
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