Pebbles is in between Mogo and Fuego in terms of simulation count and CPU
effort. E.g., Pebbles-800 is better than Mogo-1000 and worse than
Fuego-1000.
 
My impression is that Erica needs even fewer trials. From the Erica papers I
recall that Erica-300 was a formidable player. E.g., better than GnuGo
(1800-rated).
 
It is clear that Valkyria also needs very few trials to hit high ratings on
9x9.
 
Brian

  _____  

From: [email protected]
[mailto:[email protected]] On Behalf Of Olivier Teytaud
Sent: Saturday, December 10, 2011 8:19 AM
To: [email protected]
Subject: Re: [Computer-go] level of MCTS programs depending on the number of
sims in 9x9 (unlimited time setting for humans)


Hi Brian; 
thanks for sharing these results.
I'll try to post here results in Kyu / Dan.
For the first results I've seen it's a bit surprising to me; in 9x9 very
small numbers of simulations have unexpectedly
good results... but I'll wait for more stats for sharing as it's really
surprising to me :-)
(experiences with humans in the loop take so much time...)
Incidentally, if you want to contribute, here a version of MoGo which adapts
itself to your level;
from the tables of results it generates you can see your level in MC
simulations:
http://teytaud.over-blog.com/article-a-linux-program-for-evaluating-your-lev
el-in-go-91946330.html

(sorry, only for Linux...)

Best regards,
Olivier


2011/11/19 Brian Sheppard <[email protected]>


I have been running Fuego 0.4.1 and Mogo3 on CGOS 9x9 for many thousands of
games. Here is the data:

 

Fuego0.4.1-100K,p        2657

Fuego0.4.1-30K,p        2520 

Fuego0.4.1-10K,p        2376 

Fuego0.4.1-3K,p        2205 

Fuego0.4.1-1K,p        2024 

Fuego0.4.1-300,p        1756 

 

Mogo3MC90K,p        2428 

Mogo3MC30K,p        2304 

Mogo3MC10K,p        2169 

Mogo3MC3K,p       2008 

Mogo3MC1K,p        1823

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Olivier Teytaud
Sent: Thursday, November 17, 2011 11:11 PM
To: computer-go
Subject: [Computer-go] level of MCTS programs depending on the number of
sims in 9x9 (unlimited time setting for humans)

 

Hi;
Does anyone roughly know the level of a MCTS program in 9x9 depending on the
number of simulations per move ?

I know there are plenty of drawbacks to any such correspondence, that it
depends on your style, on the time settings (I here assume the human has
very long time...) and so on,
but any rough estimate would be better than nothing :-)

I would roughly say:
500 simulations = KGS 10 kyu
3 000 simulations = 5 kyu
15 000 simulations = KGS 1 Dan
3 000 000 simulations = pro level

...but I have no clear idea of this :-)

(please don't spend too much time on the 1000 reasons for which such a
correspondance does not make too much sense,
we all know it :-) )

Best regards,
Olivier



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-- 
=========================================================
Olivier Teytaud -- [email protected]
TAO, LRI, UMR 8623(CNRS - Universite Paris-Sud),
bat 490 Universite Paris-Sud F-91405 Orsay Cedex France http://0z.fr/EJm0g
(one of the 56.5 % of french who did not vote for Sarkozy in 2007)



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