Dear Erik, yes, something around that; I did not expect so much with so few
simulations.
(without opening book - but with small thinking time I think our opening
books do not help...).
Best regards,
Olivier

2011/12/10 Erik van der Werf <[email protected]>

> Let me guess: 1000 simulations per move ~= 1 Dan ?
>
> Erik
>
>
> On Sat, Dec 10, 2011 at 2:19 PM, Olivier Teytaud <[email protected]> wrote:
> > Hi Brian;
> > thanks for sharing these results.
> > I'll try to post here results in Kyu / Dan.
> > For the first results I've seen it's a bit surprising to me; in 9x9 very
> > small numbers of simulations have unexpectedly
> > good results... but I'll wait for more stats for sharing as it's really
> > surprising to me :-)
> > (experiences with humans in the loop take so much time...)
> > Incidentally, if you want to contribute, here a version of MoGo which
> adapts
> > itself to your level;
> > from the tables of results it generates you can see your level in MC
> > simulations:
> >
> http://teytaud.over-blog.com/article-a-linux-program-for-evaluating-your-level-in-go-91946330.html
> >
> > (sorry, only for Linux...)
> >
> > Best regards,
> > Olivier
> >
> > 2011/11/19 Brian Sheppard <[email protected]>
> >>
> >> I have been running Fuego 0.4.1 and Mogo3 on CGOS 9x9 for many thousands
> >> of games. Here is the data:
> >>
> >>
> >>
> >> Fuego0.4.1-100K,p        2657
> >>
> >> Fuego0.4.1-30K,p        2520
> >>
> >> Fuego0.4.1-10K,p        2376
> >>
> >> Fuego0.4.1-3K,p        2205
> >>
> >> Fuego0.4.1-1K,p        2024
> >>
> >> Fuego0.4.1-300,p        1756
> >>
> >>
> >>
> >> Mogo3MC90K,p        2428
> >>
> >> Mogo3MC30K,p        2304
> >>
> >> Mogo3MC10K,p        2169
> >>
> >> Mogo3MC3K,p       2008
> >>
> >> Mogo3MC1K,p        1823
> >>
> >>
> >>
> >> From: [email protected]
> >> [mailto:[email protected]] On Behalf Of Olivier Teytaud
> >> Sent: Thursday, November 17, 2011 11:11 PM
> >> To: computer-go
> >> Subject: [Computer-go] level of MCTS programs depending on the number of
> >> sims in 9x9 (unlimited time setting for humans)
> >>
> >>
> >>
> >> Hi;
> >> Does anyone roughly know the level of a MCTS program in 9x9 depending on
> >> the number of simulations per move ?
> >>
> >> I know there are plenty of drawbacks to any such correspondence, that it
> >> depends on your style, on the time settings (I here assume the human has
> >> very long time...) and so on,
> >> but any rough estimate would be better than nothing :-)
> >>
> >> I would roughly say:
> >> 500 simulations = KGS 10 kyu
> >> 3 000 simulations = 5 kyu
> >> 15 000 simulations = KGS 1 Dan
> >> 3 000 000 simulations = pro level
> >>
> >> ...but I have no clear idea of this :-)
> >>
> >> (please don't spend too much time on the 1000 reasons for which such a
> >> correspondance does not make too much sense,
> >> we all know it :-) )
> >>
> >> Best regards,
> >> Olivier
> >>
> >>
> >> _______________________________________________
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> >> [email protected]
> >> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
> >
> >
> >
> >
> > --
> > =========================================================
> > Olivier Teytaud -- [email protected]
> > TAO, LRI, UMR 8623(CNRS - Universite Paris-Sud),
> > bat 490 Universite Paris-Sud F-91405 Orsay Cedex France
> http://0z.fr/EJm0g
> > (one of the 56.5 % of french who did not vote for Sarkozy in 2007)
> >
> >
> >
> > _______________________________________________
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> _______________________________________________
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-- 
=========================================================
Olivier Teytaud -- [email protected]
TAO, LRI, UMR 8623(CNRS - Universite Paris-Sud),
bat 490 Universite Paris-Sud F-91405 Orsay Cedex France http://0z.fr/EJm0g
(one of the 56.5 % of french who did not vote for Sarkozy in 2007)
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