Dear Erik, yes, something around that; I did not expect so much with so few simulations. (without opening book - but with small thinking time I think our opening books do not help...). Best regards, Olivier
2011/12/10 Erik van der Werf <[email protected]> > Let me guess: 1000 simulations per move ~= 1 Dan ? > > Erik > > > On Sat, Dec 10, 2011 at 2:19 PM, Olivier Teytaud <[email protected]> wrote: > > Hi Brian; > > thanks for sharing these results. > > I'll try to post here results in Kyu / Dan. > > For the first results I've seen it's a bit surprising to me; in 9x9 very > > small numbers of simulations have unexpectedly > > good results... but I'll wait for more stats for sharing as it's really > > surprising to me :-) > > (experiences with humans in the loop take so much time...) > > Incidentally, if you want to contribute, here a version of MoGo which > adapts > > itself to your level; > > from the tables of results it generates you can see your level in MC > > simulations: > > > http://teytaud.over-blog.com/article-a-linux-program-for-evaluating-your-level-in-go-91946330.html > > > > (sorry, only for Linux...) > > > > Best regards, > > Olivier > > > > 2011/11/19 Brian Sheppard <[email protected]> > >> > >> I have been running Fuego 0.4.1 and Mogo3 on CGOS 9x9 for many thousands > >> of games. Here is the data: > >> > >> > >> > >> Fuego0.4.1-100K,p 2657 > >> > >> Fuego0.4.1-30K,p 2520 > >> > >> Fuego0.4.1-10K,p 2376 > >> > >> Fuego0.4.1-3K,p 2205 > >> > >> Fuego0.4.1-1K,p 2024 > >> > >> Fuego0.4.1-300,p 1756 > >> > >> > >> > >> Mogo3MC90K,p 2428 > >> > >> Mogo3MC30K,p 2304 > >> > >> Mogo3MC10K,p 2169 > >> > >> Mogo3MC3K,p 2008 > >> > >> Mogo3MC1K,p 1823 > >> > >> > >> > >> From: [email protected] > >> [mailto:[email protected]] On Behalf Of Olivier Teytaud > >> Sent: Thursday, November 17, 2011 11:11 PM > >> To: computer-go > >> Subject: [Computer-go] level of MCTS programs depending on the number of > >> sims in 9x9 (unlimited time setting for humans) > >> > >> > >> > >> Hi; > >> Does anyone roughly know the level of a MCTS program in 9x9 depending on > >> the number of simulations per move ? > >> > >> I know there are plenty of drawbacks to any such correspondence, that it > >> depends on your style, on the time settings (I here assume the human has > >> very long time...) and so on, > >> but any rough estimate would be better than nothing :-) > >> > >> I would roughly say: > >> 500 simulations = KGS 10 kyu > >> 3 000 simulations = 5 kyu > >> 15 000 simulations = KGS 1 Dan > >> 3 000 000 simulations = pro level > >> > >> ...but I have no clear idea of this :-) > >> > >> (please don't spend too much time on the 1000 reasons for which such a > >> correspondance does not make too much sense, > >> we all know it :-) ) > >> > >> Best regards, > >> Olivier > >> > >> > >> _______________________________________________ > >> Computer-go mailing list > >> [email protected] > >> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go > > > > > > > > > > -- > > ========================================================= > > Olivier Teytaud -- [email protected] > > TAO, LRI, UMR 8623(CNRS - Universite Paris-Sud), > > bat 490 Universite Paris-Sud F-91405 Orsay Cedex France > http://0z.fr/EJm0g > > (one of the 56.5 % of french who did not vote for Sarkozy in 2007) > > > > > > > > _______________________________________________ > > Computer-go mailing list > > [email protected] > > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go > -- ========================================================= Olivier Teytaud -- [email protected] TAO, LRI, UMR 8623(CNRS - Universite Paris-Sud), bat 490 Universite Paris-Sud F-91405 Orsay Cedex France http://0z.fr/EJm0g (one of the 56.5 % of french who did not vote for Sarkozy in 2007)
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