Things that work really well do so for a collection of reasons that at
first glance seem subtle. (What exactly is it that make a great piece of
architecture great for instance?)
This would be one of them in my opinion. If you have ever tried to
train someone on a Mac / be responsible for their learning curve and
competency you would know why the Mac menu bar design leaves something
to desired.
Newbies confusion on that issue doesn't exist when the menu is couple
physically and operationally to the object they are working with.
Not the end of the world... just a comment about would be useful
improvement in my opinion.
db
Reid Katan wrote:
Quoting db <[email protected]>:
b_s-wilk wrote:
The "magic" and unattached Apple menu make is so much more
difficult to train the uninitiated ... and it causes a number of
complications re: what's running?, RAM depletion and file backup.
Makes more sense to have only ONE menu for each program, instead of
menus for each open window. Microsoft must have come up with that
Says who and what are the meaningful parameters you using when you are
counting? With all 3 OS's, for meaningful purposes only one menu is
being used ... and is occupying space ... at any time. With multiple
windows open, you just don't have to think about/ fuss about which menu
with the Win/Linux design ... no more than you have to think about or
be concerned about which hand is holding the sandwich that you are
eating...
I don't understand what's so hard about OSX's menu bar. It's attached
to the top of the screen rather than the top of the window. Big deal.
At least it's in the same place all the time. And the menu items
change no more than the Windows menu items. They reflect the options
you have the program that has the focus. Just like Windows.
Now, before you start up with the MFB stuff, I've been using Windows
since 3.1 and only just got my first Mac this year. When I saw the
menu bar at the top, I thought to myself "Hmm. They put it up there."
It's just not that confusing.
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