On Saturday 03 April 2004 15:19, [EMAIL PROTECTED] wrote:
> ---------------------------- Original Message ----------------------------
> Subject: Speaking at Linucon
> From: "Brandon Wiley" <[EMAIL PROTECTED]>
> Date: Fri, April 2, 2004 3:30 pm
> To: [EMAIL PROTECTED]
> --------------------------------------------------------------------------
>
> David Rose (SXSW technical coordinator) referred me to your delightful
> local Linux/gaming conference. He suggested that you might have a place
> for me to give a talk or participate in or organize a panel.
>
> My expertise is primarily in peer-to-peer software. My focus is not on
> file-sharing applications, but on applying techniques of
> decentralization to a wide range of problems such as Internet radio,
> MMORPGs, and censorship resistance. My most popular Open Source project
> was Freenet, a peer-to-peer network designed to facilitate
> censorship-resistant web sites. I am the President of The Foundation for
> Decentralization Research, a 501(c)3 non-profit foundation which
> sponsors research into the application of peer-to-peer technology to the
> real problems of people.
>
> I have spoken at a number of conferences previously including SXSW,
> Defcon, Blackhat, CodeCon, O'Reilly's Peer-to-Peer Conferences, academic
> conferences at Berkeley and MIT, and the Linux Lunacy Geek Cruise, at
> which one of your other speakers, Eric Raymond, also spoke.
>
> I have contributed to books for O'Reilly, Hungry Minds, and
> Addison-Welsey and written articles for Linux Journal.
>
> I have a number of ideas for speaking topics that might be suitable to
> this conference. From reading over the website, I think the most
> compelling idea I have is a talk or panel on decentralizing MMORPGs. This
> emerging game form is dominated by large corporations because of the high
> cost of entry and maintenance. This limits the creativity of the games by
> making quick return on investment the primary motivation behind design
> choices. With the application of peer-to-peer technology to MMORPGs, the
> servers are eliminated and thus the cost of running them. Hardware and
> bandwidth costs shrink to nothing. The focus is then on creating content
> and providing technical support. This lowers the cost of entry so as to
> make it accessible to small companies and
> hobbyists.
>
> We have a demonstration engine which shows off this technology called
> Gnosis. It's free and open source and runs on Linux, Windows, and OS X.
>
> If you'd like to discuss this further, you can reach me by e-mail or at my
> mobile phone at (512) 750-8474.