Has anyone been able to get GLX to work correctly on 4.0.2 with anything
that uses multi-textures? (Descent3 and Quake are two examples.)
I get a nasty smearing effect on multi-textures with 4.0.2. I have tried
multiple options to get around this, but nothing has worked. (I have
tested Descent3. I am going to test Quake III as soon as this rebuild is
done.)
Any luck with this?
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