On Saturday 23 December 2000 11:50, you wrote:
> On Fri, 22 Dec 2000, Alan Olsen wrote:
> > Has anyone been able to get GLX to work correctly on 4.0.2 with anything
> > that uses multi-textures? (Descent3 and Quake are two examples.)
> >
> > I get a nasty smearing effect on multi-textures with 4.0.2. I have tried
> > multiple options to get around this, but nothing has worked. (I have
> > tested Descent3. I am going to test Quake III as soon as this rebuild is
> > done.)
> >
> > Any luck with this?
>
> Turns out the only program I can find that does this is Descent 3.
>
> Have no clue why anymore.
>
> Sorry for the panic. (Figures, the first program I use for testing turns
> out to be the botched one...)
>
> BTW, I am getting about 25% better performance between 4.0.1 with the
> Matrox supplied drivers and the stock 4.0.2 drivers. The 4.0.2 drivers
> with the 2.4.0test12 kernel ROCKS! I am getting a consistant 1265 frames
> per second on Mesa gears! (Before the readings would jump around quite a
> bit.)
>
> Now back to more important things...
>
> [EMAIL PROTECTED] | Note to AOL users: for a quick shortcut to reply
> Alan Olsen | to my mail, just hit the ctrl, alt and del keys.
> "In the future, everything will have its 15 minutes of blame."
I tested 72. for compatibility with Descent3 and it does work. You need 3D
acceleration, and if you choose any color depth but 16 bit on install you not
only break the accel, it doesn't set up the
load 'glx'
statement in XFree-4.0.1 which makes it an automatic failure for Descent3
But if you read the doc and realize that 3D accel works ONLY in 65535 colors,
then you get a good install and Descent3 runs like a champ.
Civileme