These artifacts are GL_POINTS. I'm a bit puzzled by this:
why glutStrokeCharacter() does GL_POINTS in addition to lines?
Maybe it's only in freeglut or only in the latest freeglut versions, I
haven't checked.
I've made a quick fix locally and the labels look good.
I guess Paul will provide a proper fix/workaround soon.


On 26 September 2014 19:02, Marcin Wojdyr <> wrote:
> On 26 September 2014 18:48, Ethan A Merritt <> wrote:
>>> Indeed. But do you also get such font effect when zooming in:
>>> ?
>> No I don't, or at least I didn't see anything like that when testing last 
>> night.
>> I'll check again this evening.
>> Does the effect go away when you rotate?
> No, only when I zoom out.
> Marcin

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