---------- Forwarded message ---------- From: Dave O'Neill <[email protected]> Date: Sat, Mar 21, 2015 at 10:29 AM Subject: Re: still super duper frustrated about the au graph.. To: "Patrick J. Collins" <[email protected]>
Use AudioUnitSetProperty kAudioUnitProperty_MakeConnection with an AudioUnitConnection struct to make connections without a graph. Then you would only use one render callback on your top most unit, and call AudioUnitRender on your bottom most unit. On Sat, Mar 21, 2015 at 10:25 AM, Patrick J. Collins < [email protected]> wrote: > > You don't need a graph or io unit, just AudioUnitInitialize your lowpass > unit. > > Well, the thing is-- I am going to need to apply a high-pass filter and > multi-band compressor to this buffer also. I was just trying to start > with one component (low pass) to make sure that would work before adding > in the others. > > Based on your code, it seems like I could do this 3x with 3 different > components (low pass, high pass, compressor), but... Is that really > what I want to do? I thought the graph was what you were supposed to > use for this situation? > > Patrick J. Collins > http://collinatorstudios.com > >
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