Nope.. Just tried giving it stereo, still no breakpoint is hit in my
render callback.  :(  or really :'(

Patrick J. Collins
http://collinatorstudios.com


On Sat, 21 Mar 2015, Dave O'Neill wrote:

> I think the low pass unit needs stereo floats, you're giving it a mono buffer.
> Maybe that's the problem.
>
> On Sat, Mar 21, 2015 at 3:52 PM, Patrick J. Collins
> <[email protected]> wrote:
>       > I don't think that you can call AudioUnitRender on the ioUnit, but
>       I don't know
>       > that for sure.  If you are going to do an offline render just
>       leave it out and
>       > call AudioUnitRender on the next unit up the chain.  
>
>       Unfortunately, that's still not working..  I changed it to:
>               AudioUnitRender(player.lowPassAU, &flag, &inTimeStamp, 0,
>               blockSize, bufferlist);
>
>       My callback still isn't getting triggered, and that AudioUnitRender
>       call
>       is definitely being hit many times...
>
>       Patrick J. Collins
>       http://collinatorstudios.com
>
>
>
>
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