> I don't think that you can call AudioUnitRender on the ioUnit, but I don't
> know
> that for sure. If you are going to do an offline render just leave it out and
> call AudioUnitRender on the next unit up the chain.
Unfortunately, that's still not working.. I changed it to:
AudioUnitRender(player.lowPassAU, &flag, &inTimeStamp, 0,
blockSize, bufferlist);
My callback still isn't getting triggered, and that AudioUnitRender call
is definitely being hit many times...
Patrick J. Collins
http://collinatorstudios.com
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