I think the low pass unit needs stereo floats, you're giving it a mono buffer. Maybe that's the problem.
On Sat, Mar 21, 2015 at 3:52 PM, Patrick J. Collins < [email protected]> wrote: > > I don't think that you can call AudioUnitRender on the ioUnit, but I > don't know > > that for sure. If you are going to do an offline render just leave it > out and > > call AudioUnitRender on the next unit up the chain. > > Unfortunately, that's still not working.. I changed it to: > AudioUnitRender(player.lowPassAU, &flag, &inTimeStamp, 0, > blockSize, bufferlist); > > My callback still isn't getting triggered, and that AudioUnitRender call > is definitely being hit many times... > > Patrick J. Collins > http://collinatorstudios.com >
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