Am 16.05.2009 04:01, schrieb Kevin O'Connor:
+
+#if HAVE_HIGH_TABLES == 1
+               high_tables_base = (tolmk - HIGH_TABLES_SIZE) * 1024;
+               high_tables_size = HIGH_TABLES_SIZE* 1024;
+               printk_debug("tom: %lx, high_tables_base: %llx, high_tables_size: 
%llx\n", tomk*1024, high_tables_base, high_tables_size);
+#endif
+

The above is not correct.  It places the high tables over the vga
memory.
Shouldn't VGA memory be excluded from tolmk, too?


Patrick

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