n Sat, Nov 27, 2010 at 5:02 AM, David Ploog <dpl...@mi.fu-berlin.de> wrote: > We can leave it at that, but I am not convinced with the reasoning: > losing a spellbook (either as a caster or because you're a troggite) > is not as bad as getting mutated. As long as monsters destroy books > only in sight of the player, everything is fine, in my opinion.
Understood, but I was also thinking of how setting things on fire can cause problems if, say, the flame clouds block your way out of a narrow corridor in an emergency. (For comparison, friendly monsters that animate dead at unwanted times may be annoying, but you can swap their creations out of the way, and it can only get you killed if you're starving and you were planning on eating one of the animated corpses.) ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss