On Sat, Nov 27, 2010 at 12:01 PM, Adam Borowski <kilob...@angband.pl> wrote: > I would also disable that for hostiles, unless you or a friendly stand > on a spellbook. It's not because of preserving loot -- it's because > monsters in most cases would do more harm to themselves than to you. > > Since monster berserkers are strong meleers (save for the summons) and > their summons are strictly melee as well, obstructing the path is > almost always detrimental for them. Also, since the dwarf is likely > to berserk very soon -- and his summons are berserk from the very > start -- they ignore the flames, charging blindly through them. A > smart player will stop just next to the flame, making the monster just > cook itself.
Good point. (As an aside, it's much like Paracelsus walking into e.g. his own poison clouds.) > In other words: this may sound good thematically, but without serious > improvements to the AI, it's going to have ridiculous effects and > often be exploitable. After some thought, I'd be in favor of either improving the AI to the point where book burning is useful, or just removing it entirely, as letting hostiles use it only when their targets are standing on books is a relatively rare case, especially if the target is the player and autopickup is on. ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss