On Sat, Nov 27, 2010 at 12:02:36PM +0100, David Ploog wrote:
> >    For now, disallow friendly monsters from burning spellbooks.
> >
> >    Doing so could harm the player, or deprive them of piety if they worship
> >    Trog.  There's also precedent for the former in disallowing friendly
> >    monsters from casting Polymorph Other.
> 
> We can leave it at that, but I am not convinced with the reasoning: losing 
> a spellbook (either as a caster or because you're a troggite) is not as 
> bad as getting mutated. As long as monsters destroy books only in sight of 
> the player, everything is fine, in my opinion.

I would also disable that for hostiles, unless you or a friendly stand on a
spellbook.  It's not because of preserving loot -- it's because monsters in
most cases would do more harm to themselves than to you.

Since monster berserkers are strong meleers (save for the summons) and their
summons are strictly melee as well, obstructing the path is almost always
detrimental for them.  Also, since the dwarf is likely to berserk very soon
-- and his summons are berserk from the very start -- they ignore the
flames, charging blindly through them.  A smart player will stop just next
to the flame, making the monster just cook itself.

Even in the open (like in Zigs), random obstacles in the way are usually
detrimental for other allies as well -- not to mention that the current
implementation will happily ignite spellbooks that an ally is standing on.
In almost all situations, the monsters have numbers on their side and thus
adding obstacles the player can exploit is not a good idea.

In other words: this may sound good thematically, but without serious
improvements to the AI, it's going to have ridiculous effects and often be
exploitable.

-- 
1KB             // Microsoft corollary to Hanlon's razor:
                //      Never attribute to stupidity what can be
                //      adequately explained by malice.

------------------------------------------------------------------------------
Increase Visibility of Your 3D Game App & Earn a Chance To Win $500!
Tap into the largest installed PC base & get more eyes on your game by
optimizing for Intel(R) Graphics Technology. Get started today with the
Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs.
http://p.sf.net/sfu/intelisp-dev2dev
_______________________________________________
Crawl-ref-discuss mailing list
Crawl-ref-discuss@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss

Reply via email to