On Tue, Dec 14, 2010 at 03:10:30PM +0100, Raphael Langella wrote: > I've noticed an interesting side effect of this change. When a save file has > its maps messed up due to new version having new tiles, if you load it in > console, and then back in tiles, the map of the current level is fixed. > Could we automate that? If we detect that tiles have been changed, then > reload the map? That would be nice for tiles player of trunk.
Uhm no, to the contrary, we need to fix this. This behaviour is a bug that trashes vaults. In particular, the Cigotuvi's Wizlab turns into a random dungeon level, all features with custom tiles get rendered into their base, and so on. -- 1KB // Microsoft corollary to Hanlon's razor: // Never attribute to stupidity what can be // adequately explained by malice. ------------------------------------------------------------------------------ Lotusphere 2011 Register now for Lotusphere 2011 and learn how to connect the dots, take your collaborative environment to the next level, and enter the era of Social Business. http://p.sf.net/sfu/lotusphere-d2d _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss