2010/12/14 Adam Borowski <kilob...@angband.pl>:

> But then, I realized that this may be an overkill, and it wouldn't be that
> costly to produce a "palette" of tiles present on the level.  It appears
> that most levels have only 10ish distinct tiles, and hardly ever more than
> 20.  Storing a list of that 10-20 names wouldn't be too bad.

This is an *excellent* idea.  It's elegant, doesn't take up that much
more space, and has no potential for hash collisions.

(Also, you'd need one palette per tile page because the index space
overlaps.  You might also want to save a default value for a tile to
revert to if that enum doesn't exist in the new version.)

-enne

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