On 14 December 2010 17:58, Raphael Langella <raphael.lange...@gmail.com> wrote: > 2010/12/14 Johanna Ploog <johanna.pl...@googlemail.com> >> Actually, I don't think Raphael is terribly far off the mark. Right >> now, I'm even considering adding a new tiles-only command that >> regenerates tiles for the current level (or entire dungeon?) - but of >> course, having this happen automatically would be much better. > > I had the same idea. As this is an issue only in trunk having to do it > manually would be acceptable. At least for a start. I don't see any reason > to limit to current level, so I'd say entire dungeon.
Well, I was thinking, what if you trigger the command accidentally and reinitializing the dungeon takes ages? This might work well in a tiles-specific submenu. Any news on changing tiles options in-game? On the topic of deterministic tile assignations: I just remembered that tiles is susceptible to lagging issues and having to recalculate floor and wall flavour every turn might be problematic in this aspect. Reinitializing only on level (or save file?) load might be a good compromise. Johanna ------------------------------------------------------------------------------ Lotusphere 2011 Register now for Lotusphere 2011 and learn how to connect the dots, take your collaborative environment to the next level, and enter the era of Social Business. http://p.sf.net/sfu/lotusphere-d2d _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss