2010/12/14 Johanna Ploog <johanna.pl...@googlemail.com>

> On 14 December 2010 15:48, Adam Borowski <kilob...@angband.pl> wrote:
> > On Tue, Dec 14, 2010 at 03:10:30PM +0100, Raphael Langella wrote:
> >> I've noticed an interesting side effect of this change. When a save file
> has
> >> its maps messed up due to new version having new tiles, if you load it
> in
> >> console, and then back in tiles, the map of the current level is fixed.
> >> Could we automate that? If we detect that tiles have been changed, then
> >> reload the map? That would be nice for tiles player of trunk.
> >
> > Uhm no, to the contrary, we need to fix this.
>
> Actually, I don't think Raphael is terribly far off the mark. Right
> now, I'm even considering adding a new tiles-only command that
> regenerates tiles for the current level (or entire dungeon?) - but of
> course, having this happen automatically would be much better.
>

I had the same idea. As this is an issue only in trunk having to do it
manually would be acceptable. At least for a start. I don't see any reason
to limit to current level, so I'd say entire dungeon.
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