I agree that the situation about the lair ends is problematic. First of 
all, Lair:8 used to be a completely normal level. Now there is a chance 
that it comes with many items and a lot more xp than usual. In other 
words, this is the power spiral at work. While we shorten branches, adding 
loot/xp like this makes the dungeon richer than it was before cutting out 
levels. This issue is not even related to the fact that some players are 
unhappy when they get a poor ending (which is a problem, too).

On Wed, 22 Dec 2010, Jude wrote:

> 1. Standardise loot and XP across all Lair branch endings:
>
> Pros: no "argh, I got a shitty ending!", it keeps the average Lair XP the 
> same.
> Cons: we'd have to dramatically increase or dramatically reduce XP per-map.

The Con may be not so bad, given the above (I am talking about reducing, 
of course).

> 2. Standardise just the loot across Lair branch endings--large endings
> get more twice as much loot as smaller endings--and place either 1
> large ending or 2 small endings.

I like this idea. However, I would suggest that Lair endings are no source 
for good items.

David

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