David Ploog <dpl...@mi.fu-berlin.de> wrote: > I agree with this, and also with "Minigames". We might, however, save some > more lines by using columns:
A very interesting idea. Might be worth a mockup -- I'm not sure how it'd work "live". > Main Game....Dungeon Crawl > Help.........Tutorial..........Hints Mode.......Instructions > Minigames....Sprint............Zot Defense......The Arena > If you played Sprint last (say), then restarting should make Sprint the > default selection. I am not sure whether it is crucial to have the last > choice in the first column. We would see from testing. If you're suggesting to NOT move selections around, I strongly agree. The menu should be the same every time you start crawl. I'm fine with the selection pointing at the most recently used option; that's a well-established behavior. One sudden gust of insight: a more extreme change would be to do this same thing for savegames as well -- display only the character names, spaced out, on a few lines. The complete game description could be displayed as a hint line (the same line would hold brief explanations of the other options, of course). > David -Wm ------------------------------------------------------------------------------ Forrester recently released a report on the Return on Investment (ROI) of Google Apps. They found a 300% ROI, 38%-56% cost savings, and break-even within 7 months. Over 3 million businesses have gone Google with Google Apps: an online email calendar, and document program that's accessible from your browser. Read the Forrester report: http://p.sf.net/sfu/googleapps-sfnew _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss