On Wed, 22 Dec 2010, Johanna Ploog wrote:
> On 22 December 2010 03:27, William Tanksley, Jr <wtanksle...@gmail.com> wrote:
>> David Ploog <dpl...@mi.fu-berlin.de> wrote:

>>> Main Game....Dungeon Crawl
>>> Help.........Tutorial..........Hints Mode.......Instructions
>>> Minigames....Sprint............Zot Defense......The Arena
>
> At first glance, that looks a bit busy. I'd like to see a mockup myself.

Horizontally, there is a lot of space. The thing above is not nearly using 
it to full effect.

>>> If you played Sprint last (say), then restarting should make Sprint the
>>> default selection. I am not sure whether it is crucial to have the last
>>> choice in the first column. We would see from testing.
>>
>> If you're suggesting to NOT move selections around, I strongly agree.
>> The menu should be the same every time you start crawl. I'm fine with
>> the selection pointing at the most recently used option; that's a
>> well-established behavior.
>
> I agree. (I think David was suggesting moving things around if
> selecting the third column should not be possible for some reason, but
> I don't think it'll be.)

I thought someone suggested that the last choice was on top or so.

>> One sudden gust of insight: a more extreme change would be to do this
>> same thing for savegames as well -- display only the character names,
>> spaced out, on a few lines. The complete game description could be
>> displayed as a hint line (the same line would hold brief explanations
>> of the other options, of course).
>
> I wouldn't like that. If you do have more than two save games, you're
> probably switching a lot (at least I am), so hiding the information
> about the character and game mode makes selecting one of them more
> work.

Erik and I discussed this back in the day for a bit. The question was how 
to sort save files. One could sort by level, or name (alphabetically), or 
by time (when played last). In the end, it didn't matter much.

David

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