On Wed, Dec 22, 2010 at 08:40:00AM +0100, David Ploog wrote:
> On Wed, 22 Dec 2010, Johanna Ploog wrote:
> > I'm not talking about sorting. I'm talking about having to scroll
> > across various save games to find out which of them is (for example)
> > the Felid I am currently experimenting with, or which is the one I've
> > got stationed in the tutorial. (All my debugging chars are called
> > test, test1, test2, etc.)
> 
> I do get a [Zot Defence] prefix in my game. You don't? Not sure if there's 
> a tag for [Sprint], though.
> 
> Apart from this, I don't care about the sorting. I only ever use multiple 
> saved games for testing purposes.

Do we even need to bother with this?
I can't think of a reason to ever have more than a couple games at a time,
unless you're a dev -- and then, they are mostly throw-aways since it's
unwise to risk mingling your real games with dev stuff as it's too easy
to accidentally load a game in debug mode.

It could be good to ask if there are actual players with tens of chars
before wasting our time on it.

-- 
1KB             // Microsoft corollary to Hanlon's razor:
                //      Never attribute to stupidity what can be
                //      adequately explained by malice.

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