On Wed, Dec 22, 2010 at 08:40:00AM +0100, David Ploog wrote: > On Wed, 22 Dec 2010, Johanna Ploog wrote: > > I'm not talking about sorting. I'm talking about having to scroll > > across various save games to find out which of them is (for example) > > the Felid I am currently experimenting with, or which is the one I've > > got stationed in the tutorial. (All my debugging chars are called > > test, test1, test2, etc.) > > I do get a [Zot Defence] prefix in my game. You don't? Not sure if there's > a tag for [Sprint], though. > > Apart from this, I don't care about the sorting. I only ever use multiple > saved games for testing purposes.
Do we even need to bother with this? I can't think of a reason to ever have more than a couple games at a time, unless you're a dev -- and then, they are mostly throw-aways since it's unwise to risk mingling your real games with dev stuff as it's too easy to accidentally load a game in debug mode. It could be good to ask if there are actual players with tens of chars before wasting our time on it. -- 1KB // Microsoft corollary to Hanlon's razor: // Never attribute to stupidity what can be // adequately explained by malice. ------------------------------------------------------------------------------ Forrester recently released a report on the Return on Investment (ROI) of Google Apps. They found a 300% ROI, 38%-56% cost savings, and break-even within 7 months. Over 3 million businesses have gone Google with Google Apps: an online email calendar, and document program that's accessible from your browser. Read the Forrester report: http://p.sf.net/sfu/googleapps-sfnew _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss