On 22 December 2010 02:55, David Ploog <dpl...@mi.fu-berlin.de> wrote: > a) Make elephants a lot more rare. > They could be loners, or come in bands of at most three. (I don't think > there's a good reason why they're so common in D and V, but that maybe a > different problem.) They can still be used in vaults, but having a rarity > of about hydra level in Lair, or a bit higher, would do. > This addresses 1.
I agree. Having them occasionally pop up in the Lair and (more rarely) the Dungeons is fine, in my opinion. Vaults and vestibule sharing the Dungeon monster generation is a different problem, and one that should be attacked separately. > b) Trampling without actual pushing leads to extra damage. > This is one attempt to make choice of battle location more meaningful. > There are often reasons to avoid being pushed around, for example the > presence of other monsters nearby. If you choose to do so, there should be > a drawback. I agree. Actually, I thought this was already the case. :) > c) You can be trampled into water or lava. > This looks like an instadeath, but is not quite one: The danger is plain > to see, and you can (should!) react in time. It would help to make > trampling occasionally more relevant. (Needless to say, there would be > vaults which exploit this option.) There are also a number of ways to > indicate/prevent the potential instadeath, ranging from messages: "The > elephant tramples you. Oh my, there is lava nearby!", to special effects > when near lava. Is it currently possible to be pushed twice in the same turn, if there are two elephants/dragons around? I think there should be a saving chance from being pushed into water/lava, but in this case the bonus damage should apply. > d) Yak AI. > Eino wanted to make (death) yaks more interesting. So if we find that > trample is not the best choice, we could fall back on something else. > There were a number of ideas: > * do nothing, since slime creatures and ugly things have been dealth with > * yaks in a band sees as one, and try to preserve the herd > * e.g. if one yak sees the player, it shouts and the other yaks know, too > (this mechanic could be expanded for predators hunting in bands, like > wolves, who spread out to find you, then zoom in on you) > * stampede (attacking one band member makes the others angry) I'm fine with doing nothing, but giving them herd AI sounds intriguing. For sheep, this could be extended to negative effects (confusion, fear) spreading through the band as a whole. (With the opposite applying too: If one of them calms down, all of them do.) Not sure what you mean by stampede. Berserking? That sounds overly dangerous for a pack of monsters. Johanna ------------------------------------------------------------------------------ Forrester recently released a report on the Return on Investment (ROI) of Google Apps. They found a 300% ROI, 38%-56% cost savings, and break-even within 7 months. Over 3 million businesses have gone Google with Google Apps: an online email calendar, and document program that's accessible from your browser. Read the Forrester report: http://p.sf.net/sfu/googleapps-sfnew _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss