On Wed, 22 Dec 2010, Johanna Ploog wrote: > On 22 December 2010 02:55, David Ploog <dpl...@mi.fu-berlin.de> wrote:
>> b) Trampling without actual pushing leads to extra damage. >> This is one attempt to make choice of battle location more meaningful. >> There are often reasons to avoid being pushed around, for example the >> presence of other monsters nearby. If you choose to do so, there should be >> a drawback. > > I agree. Actually, I thought this was already the case. :) On ##crawl-dev, there seems to be agreement as well. In order to make it matter, I suggest +50%, or d(full damage) or so. With message. >> c) You can be trampled into water or lava. >> This looks like an instadeath, but is not quite one: The danger is plain >> to see, and you can (should!) react in time. It would help to make >> trampling occasionally more relevant. (Needless to say, there would be >> vaults which exploit this option.) There are also a number of ways to >> indicate/prevent the potential instadeath, ranging from messages: "The >> elephant tramples you. Oh my, there is lava nearby!", to special effects >> when near lava. > > Is it currently possible to be pushed twice in the same turn, if there > are two elephants/dragons around? Yes, but not twice in the same direction. > I think there should be a saving chance from being pushed into > water/lava, but in this case the bonus damage should apply. There are a number of ways what to do here. Also the topic of a heated discussion on ##crawl-dev. First, a drown-by-trample death would be very rare. Second, if trampling monsters are rare enough, then there won't be a problem (even if there is no saving throw): You pause to stop when meeting a hydra as an axe fighter; similarly, you'd pause to stop when meeting elephants on an island. >> d) Yak AI. >> Eino wanted to make (death) yaks more interesting. So if we find that >> trample is not the best choice, we could fall back on something else. >> There were a number of ideas: >> * do nothing, since slime creatures and ugly things have been dealth with >> * yaks in a band sees as one, and try to preserve the herd >> * e.g. if one yak sees the player, it shouts and the other yaks know, too >> (this mechanic could be expanded for predators hunting in bands, like >> wolves, who spread out to find you, then zoom in on you) >> * stampede (attacking one band member makes the others angry) > > I'm fine with doing nothing, but giving them herd AI sounds > intriguing. For sheep, this could be extended to negative effects > (confusion, fear) spreading through the band as a whole. (With the > opposite applying too: If one of them calms down, all of them do.) Nice idea. > Not sure what you mean by stampede. Berserking? That sounds overly > dangerous for a pack of monsters. More speed would be good, so they can catch up. But as you say, it's not urgent and the AI bit sounds better. David ------------------------------------------------------------------------------ Forrester recently released a report on the Return on Investment (ROI) of Google Apps. They found a 300% ROI, 38%-56% cost savings, and break-even within 7 months. Over 3 million businesses have gone Google with Google Apps: an online email calendar, and document program that's accessible from your browser. Read the Forrester report: http://p.sf.net/sfu/googleapps-sfnew _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss