David Ploog <dpl...@mi.fu-berlin.de> wrote: >>> b) Trampling without actual pushing leads to extra damage. >> I agree. Actually, I thought this was already the case. :) > On ##crawl-dev, there seems to be agreement as well. In order to make it > matter, I suggest +50%, or d(full damage) or so. With message.
If pushing happens, "You desperately attempt to dodge the enormous %s." If it doesn't, "Unable to dodge, you are crushed by the %s." Or something like that. My only point here is that it probably makes sense to tie the two messages together, and make it consistently sensible that your character has at least a CHANCE to trade off damage from trampling versus something else. >> I'm fine with doing nothing, but giving them herd AI sounds >> intriguing. For sheep, this could be extended to negative effects >> (confusion, fear) spreading through the band as a whole. (With the >> opposite applying too: If one of them calms down, all of them do.) > Nice idea. I love this idea in general -- hope it works. If it does, I'd someday like to see a psionic monster that gives most of the monsters on a level the ability to make decisions as a herd. I mean, I'd love to see it as a game author, not as a game player. > David -Wm ------------------------------------------------------------------------------ Forrester recently released a report on the Return on Investment (ROI) of Google Apps. They found a 300% ROI, 38%-56% cost savings, and break-even within 7 months. Over 3 million businesses have gone Google with Google Apps: an online email calendar, and document program that's accessible from your browser. Read the Forrester report: http://p.sf.net/sfu/googleapps-sfnew _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss