On 22 December 2010 08:33, David Ploog <dpl...@mi.fu-berlin.de> wrote:
> On Wed, 22 Dec 2010, Johanna Ploog wrote:
>> On 22 December 2010 02:55, David Ploog <dpl...@mi.fu-berlin.de> wrote:
>>> c) You can be trampled into water or lava.

>> Is it currently possible to be pushed twice in the same turn, if there
>> are two elephants/dragons around?
>
> Yes, but not twice in the same direction.

I simply don't want you to move within one turn from not being
adjacent to deep water to drowning just because two elephants happened
to push you into the appropriate directions. That said, I'm not
entirely convinced yet that drowning is the way to go here. We could
also apply the bonus damage with a different flavour message (falling
to the ground, say).

Can any of the monsters capable of trampling be generated in the Shoals?

> There are a number of ways what to do here. Also the topic of a heated
> discussion on ##crawl-dev. First, a drown-by-trample death would be very
> rare. Second, if trampling monsters are rare enough, then there won't be a
> problem (even if there is no saving throw): You pause to stop when meeting
> a hydra as an axe fighter; similarly, you'd pause to stop when meeting
> elephants on an island.

True. I'm certainly open to trying it out.

Johanna

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