On Tue, Jan 25, 2011 at 5:49 AM, Johanna Ploog <johanna.pl...@googlemail.com> wrote: >> If you can have guaranteed items in the shop, I'd put in a potion of speed >> and a wand of paralysis. > > Customized shops are definitely needed, if only because I once had a > shop whose only (for this purpose) useful potion was healing. All the > rest were brilliance, magic and mutation. > However, I shirked away from task after having a look at the shop > generation code. Allow maps to define custom shops will involve a lot > of refactoring.
Specifying shop inventories via vault definitions are currently on my todo list. I just haven't had the time to get around to doing it. However, I will do it sometime this week or sometime over the weekend. Things that will be customisable: * "actual" inventory ("robe ego:resistance", for instance); this will be defined as monsters are defined. * number of items in the shop * "template" item to use; this should be an "any" with a modifier. ("any wand" = wand shop) * shop keeper name * shop type description The latter two should be customisable to massive extents. Hopefully! -J ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss