On 15 February 2011 15:55, Raphael Langella <raphael.lange...@gmail.com> wrote: > Tested the latest changes:
Many thanks for that! :) > Lesson 3: > When you quaff the potion of healing, there's nothing telling you it's a > potion of healing. Maybe pre id it or teach about known item screen (\). I've been wondering about the knowledge screen; the main use doesn't really come up in the tutorial. (By "main use", I mean "Can I safely quaff this potion, or should I expect something nasty?") I don't want to pre-id any items because I like the way the player can learn about item properties being hidden without having to be told. (I had originally planned to say something about this, but then I figured it wasn't necessary.) However, mentioning the item you just identified ("That was a potion of healing! You feel better!") might be useful in general. Alternatively, I could hand out a stack of two potions where the player can check the other one to see what it was. (And use it if they run into trouble against the jackals and kobolds.) > When you click an enemy with an equipped ranged weapon (sling), you're > walking toward them. The tooltip says that click does "attack", so maybe you > should fire your weapon as if you had done shift+click instead of walking > toward the enemy. That's an interesting idea. Clicking on the floor = walking, clicking on a monster = attack with wielded weapon. > Lesson 4: > I don't have enough spell levels to learn spammal. Maybe it's a good time to > teach about amnesia scrolls. Uh, didn't you get that text about forgetting spells by book destruction? There should be a lengthy message on entering level 2. I did get the feeling that messages directly on entry are less likely to be read, so I guess this confirms it. I'll move the book into another room and give a message when you see it. Johanna ------------------------------------------------------------------------------ The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss