David Ploog <dpl...@mi.fu-berlin.de> wrote: >> Should we also tell the player about disarming it? > I advocate to not explain that. We can leave that to the hints mode or > just to the main game (players can easily look up the T&D description from > the m screen).
That depends on the player running into a trap while in hint mode, doesn't it? Or deciding to start a character with T&D. Personally, I didn't know it was possible to disarm a trap deliberately; I briefly tried and then figured it was just random and would trigger as easily as disarm. So I wouldn't complain to see it in the tutorial. -Wm ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss