David Ploog <dpl...@mi.fu-berlin.de> wrote:
>> Should we also tell the player about disarming it?
> I advocate to not explain that. We can leave that to the hints mode or
> just to the main game (players can easily look up the T&D description from
> the m screen).

That depends on the player running into a trap while in hint mode,
doesn't it? Or deciding to start a character with T&D.

Personally, I didn't know it was possible to disarm a trap
deliberately; I briefly tried and then figured it was just random and
would trigger as easily as disarm. So I wouldn't complain to see it in
the tutorial.

-Wm

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