2011/2/15 Johanna Ploog <johanna.pl...@googlemail.com>

> However, mentioning the item you just identified ("That was a potion
> of healing! You feel better!") might be useful in general.
> Alternatively, I could hand out a stack of two potions where the
> player can check the other one to see what it was. (And use it if they
> run into trouble against the jackals and kobolds.)
>

Both ideas are good. I'll look into implementing the first one for potions
and scrolls.

 > Lesson 4:
> > I don't have enough spell levels to learn spammal. Maybe it's a good time
> to
> > teach about amnesia scrolls.
>
>
> Uh, didn't you get that text about forgetting spells by book
> destruction? There should be a lengthy message on entering level 2. I
> did get the feeling that messages directly on entry are less likely to
> be read, so I guess this confirms it. I'll move the book into another
> room and give a message when you see it.
>

Somehow, I missed the message. Maybe just move the message to the blue
square. It's good to teach about forgetting from books, but players will get
the feeling that this is the main way of forgetting spells. So we should at
least explain that they can also forget spells by using amnesia scrolls to
preserve their spellbooks.
------------------------------------------------------------------------------
The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE:
Pinpoint memory and threading errors before they happen.
Find and fix more than 250 security defects in the development cycle.
Locate bottlenecks in serial and parallel code that limit performance.
http://p.sf.net/sfu/intel-dev2devfeb
_______________________________________________
Crawl-ref-discuss mailing list
Crawl-ref-discuss@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss

Reply via email to