Coders have been very good at killing bugs, but we probably should have a release manager. Anyone out there to volounteer? The task would be to set up a release branch and cherry pick commits from trunk. I won't be able to do it, but I promise to pick up enough git to do it at some point. (So far we had rotation release managers, which is very good, in my opinion.)
Everyone who's been involved with new code (features, interface, whatever) could please have a look at the changelog. There's no talk of new features at this point. There is talk about not using some features for 0.8, however. https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.8_features * Ashenzari https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:ashenzari * Trampling (see wiki): we should pull Eronarn's patch right away? * Zin (Eronarn, David) * Holy monsters (Jude) * Baileys (I'll still balance them before release) Troves and mimics seem to be taken care of. Manual https://crawl.develz.org/wiki/doku.php?id=dcss:manual:rest I did overhaul this right now. There are probably still many pieces of dated information (also in-game). But the most important task would be a list of bugs to be fixed before we can call it release-ready. Cheers, David ------------------------------------------------------------------------------ What You Don't Know About Data Connectivity CAN Hurt You This paper provides an overview of data connectivity, details its effect on application quality, and explores various alternative solutions. http://p.sf.net/sfu/progress-d2d _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss