On Sat, Mar 05, 2011 at 01:40:12AM +0100, Johanna Ploog wrote: > On 4 March 2011 23:49, David Ploog <dpl...@mi.fu-berlin.de> wrote:
> I've been meaning to ask: There are a couple of places where we've > scheduled the removal of something (Paladins, scrolls of blank paper, > trap mimics, anything that might be postponed). Do we need to handle > that for 0.8? For example, we'll probably need to add a special case > to make sure scrolls of blank paper really don't turn up in the item > knowledge screen. (They're currently called "old paper", I believe.) This was done to not break save compatibility in trunk unless badly needed. There is no need to keep final 0.8 compatible with games started in trunk at some point -- trunk players can continue using, well, trunk. > I'm looking at the list of missing tiles right now... > Is the Homunculus spell actually in the game yet? No. > What about the Abyss monsters? No, but their tiles are all ready -- even if some are rotting on Mantis. > that leaves tiles for Tornado We have redundant tiles for the spell / miscast already. Denzi made one that is better but not consistent with other vortices. The effect itself looks abysmal, and can't be fixed merely with adding a tile. I don't know how to show it -- a lame solution would be to have semi-rotating cloud tiles of two brightnesses using the console's pattern. > Leda's, The spell has a tile, for the effect, see above -- it's on one wagon with Tornado. > the phoenix, Not in the game. > pillars of salt Needed, although "rabid wallaby shaped" is not vital. It would be bad to have orc-shaped pillars look the same as rabid wallaby or cacodemon ones, but it's pure decoration. We might even generate them procedurally, ensuring an executioner and a cacodemon don't get turned into a generic "demon" pillar... > and possibly a better silence overlay. Functionality-wise, current silence is better than, say, current halo which doesn't show at all unless a monster wanders by. -- 1KB // Microsoft corollary to Hanlon's razor: // Never attribute to stupidity what can be // adequately explained by malice. ------------------------------------------------------------------------------ What You Don't Know About Data Connectivity CAN Hurt You This paper provides an overview of data connectivity, details its effect on application quality, and explores various alternative solutions. http://p.sf.net/sfu/progress-d2d _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss