How about we feature freeze in 2 or 3 weeks and then everybody focus on
fixing as many bugs as possible?
Le 4 mars 2011 17:49, "David Ploog" <dpl...@mi.fu-berlin.de> a écrit :
> Coders have been very good at killing bugs, but we probably should have a
> release manager. Anyone out there to volounteer? The task would be to set
> up a release branch and cherry pick commits from trunk. I won't be able to
> do it, but I promise to pick up enough git to do it at some point. (So far
> we had rotation release managers, which is very good, in my opinion.)
>
> Everyone who's been involved with new code (features, interface, whatever)
> could please have a look at the changelog.
>
> There's no talk of new features at this point.
> There is talk about not using some features for 0.8, however.
>
> https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.8_features
> * Ashenzari
> https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:ashenzari
> * Trampling (see wiki): we should pull Eronarn's patch right away?
> * Zin (Eronarn, David)
> * Holy monsters (Jude)
> * Baileys (I'll still balance them before release)
>
> Troves and mimics seem to be taken care of.
>
> Manual https://crawl.develz.org/wiki/doku.php?id=dcss:manual:rest
> I did overhaul this right now. There are probably still many pieces of
> dated information (also in-game).
>
> But the most important task would be a list of bugs to be fixed before we
> can call it release-ready.
>
> Cheers,
> David
>
>
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