Nicolas Weeger wrote:
One thing that I also thought would be needed is to add some slow decay
factor to most all flesh items like there are for a few special ones
(demon ichor). You shouldn't be able to carry around the orc corpse for
3 months and expect it to still be edible.
That wouldn't be hard to do, but once again, it gets into the merging
issue.
What about something more simpler, even if less realistic: every tick,
one food has a 0.01% (or anoyher number) chance of rotting (if nrof > 1
only one rots)?
No mergin issue, will decrease available food, introduces some random
element, pretty easy to do.
IMHO the proper behavior for cases if nrof > 1, is to multiply the
chance by nrof, and if rolled true then remove one. Also I think that
number representing the chance should be dependent on what type of food
it is.
Alex Schultz
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